Thursday, 4 October 2018

So I have been playing ... (135). Stasis - the gory finale!

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I reached the centre of all the medical experiments complete with chimera cadavers,womb slavery, and a killer robot. This time I figure out how to get past said killer robot (surprise-surprise - I had missed a bit of environment to interact with).


Tuesday, 2 October 2018

September photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Wednesday, 19 September 2018

So I have been playing ... (134). Stasis - farther and deeper.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I learned that the game happily allows you to make some stupid decisions (and then kills you).

This time I peek into the personal logs of some lonely people and learn how they were kinda horrible to each other and the growing paranoia turned everything into shit. (I also loot their footlockers.)



Wednesday, 5 September 2018

August photo harvest


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Monday, 3 September 2018

So I have been playing ... (133). Farther into Stasis.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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After a good night's sleep I continued pretty much where I'd left off. The mortuary and furnace sequence rather intuitive after all, I just think that the cutscene-input transfer initially glitched out on me. Maybe. (Maybe I just missed the time window for hitting the exit.) This was also the first time I witnessed the protagonist running. By accident, at this point.)




Saturday, 1 September 2018

So I have been playing ... (132). First steps in Stasis.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Just past midsummer I hit that elusive window of mostly resolved works and some spare energy. To celebrate, I gave my GOG library a good dig and lined up some playtime, starting with Stasis.


In the beginning I (naturally!) try to poke and bite everything and get an idea of how things function.



Saturday, 4 August 2018

July photo harvest


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Thursday, 2 August 2018

So I have been playing ... (131). Lost Alpha DC - 1.4007 begins.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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As I'm posting this, we're standing by for the next DC 1.4007 build to test. (No, I don't now when the proper release of 1.4007 shall be because there is no set date, and to my best understanding, the dev-consensus is to go with "it's ready when it's ready". And I personally would caution against the "they are talking about it therefore it must be soon" wishful thinking I see spreading here and there. I mean, come on - there are new mechanics and new areas that we're only beginning to test, and  that's not even accounting for the re-iterations upon re-iterations when the scope of fixes requires a new game... Sorry, my observations veer into rant territory, I'll zip it.)
Anyhoo. Last time I posted my 1.4005 leftover footage and now it's time for new build (and by default, a new game - yay)!

One mechanic that I'm personally very fond of is the anomaly-meets-meat-produces-artifacts thing. Combined with the new (optional) Free Alife feature it adds a whole new layer of economic thinking and Zone-interaction. Zombies, meet Fruit Punch!