Tuesday 23 January 2018

So I have been playing ... (115). Have candy, will canyon! (Wasteland2)


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Having bonded with the sweet-toothed mutant glob thingie at the end of last session, we proceed to the canyon area, unlocking a whole new stage of the game.




Everything in the canyon is nucular-flavored. Also, our attempts to do some recon-snooping without committing to the related quests, gets us tangled in some situations. (I'm speculating that with different player-trajectory some of these might work out better for those involved, maybe.)






Regardless, we continue the attempts to gather intel mostly hands-off.




We end up fighting pretty much everything anyway.




Although, at this point we're still keeping the monk dude around, so nuclear restrictions apply.




At this point, several important developments occur.
One: we learn that feeding Night terror too much candy will send them into a slumber. (I reloaded to pre-slumber state, so I have no clue what might come out of the other end.) Two: when briefly leaving the canyon (we make another failed attempt to defeat the slicer-dicers at Abandoned Railroad), we learn that bro Shapiro stays behind and recruiting him back is optional. Three: we learn of the devastating effect that close-up nuclear blasts have on pants. This will have a long-term impact to our whole logistical min-frame and goal-setting.




Upon discovering that we can opt out of the nucular babysitting, we do just that and gleefully go forth fighting (almost) everyone which grants us access to all the glowing slop. (Note: this is by no means the only way forward; in fact, future will show that a more patient and peaceful conduct will result in smaller slop-bounty.)




Also, there are lizards on our way.




There will be many more episodes to come; meanwhile, the whole playlist is over here.

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