Monday, 8 April 2019

So I have been playing ... (141). Meat merchandise in LADC.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I took the decision to keep playing the few-notches-before-release version and, in true spirit of procrastination and dodging the main path, went on to explore the Forest map. After some artifact hunting and mutant parts collecting it became clear that my rad protection levels were inadequate for full-on forest-frolicking, so I took on some missions. "Wounded stalker" wrapped last time; this time I carried on with Paulie's rescue (having thinned the zombie population of both villages in advance).


Wednesday, 3 April 2019

March photo harvest


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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A bit different starter image this time - revealing the sci-fin in the mundane.

Wednesday, 6 March 2019

So I have been playing ... (140). LADC, past the Agroprom curse.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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(I keep forgetting to add updates to this :P)
Last time, after achieving some early-game goals, I wondered if "the Agroprom Curse" would strike. And it did! Just as was resolving the tail-end of bigger Agroprom conflict, the devs announced a final update before 1.4007 release. Which brought the dilemma - keep going with the current build, or start new game once again?



Wednesday, 6 February 2019

So I have been playing ... (139). LADC, onward to Agroprom!


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I was awkwardly breaking off my speedrun-ish ways of Testing Era, and experienced some Full Frontal Garbage (with only a few personal twists). This time I push forward into Agroprom - with certain weariness because addressing things in Agroprom takes a fair amount of time, because having repeated it so many times has made that effort to feel like a chore, and finally because of what I call "the Agroprom Curse" during testing. Namely, that when going through a new build, you'd often just gotten through with Agro when a new build was ready for testing and you'd have to start all over again.

However, this time the Free AI mod made at least the Loner camp fight fairly easy, which I saw as a good start.




Friday, 1 February 2019

January photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Thursday, 31 January 2019

So I have been playing ... (138). Exploring Cradle.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Somewhere between all the beta moments and beginning the 1.4007 longplay of LADC (and finishing up some writing projects *and* assuming some nuclear minion responsibilities), I desired to play something different in tone, also different from "Stasis". I'd  had "Cradle" sitting in my library for ages and now the time felt right to take a look.


In the beginning, I naturally try to poke at everything, climb on everything, feel way too scatterbrained to read all the in-game texts (there's plenty), and mostly disregard the in-game objectives.


Tuesday, 1 January 2019

December photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Sunday, 23 December 2018

So I have been playing ... (137). More LADC warmup.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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First things first: LADC 1.4007 officially released! Yay! Grab it at MODDB. Meanwhile, I carry on playing and posting at my own inconsistent pace.

Last time I spent some time in Cordon, trying to break my speedrun-y habits. This time I stumble about a little bit, enfounter a possible glitch with shotgun reload mechanics, and pester some mutants.