Wednesday, 8 May 2019

April photo harvest


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Friday, 3 May 2019

So I have been playing ... (142). Into Dark Valley.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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(Once again, updating the playtime posts - as well as having wholesome playtime itself - has kinda slipped my mind, because I've been busy writing, then writing some more, then yet some more, even attending a contest as co-author.)

Last time I delivered a buttload of entrails to Sidorovitch and earned a bunch of rubles in the process. This time I head back to Garbage, with the plan to carry on towards Dark Valley. There are some obstacles on the way, starting with a blowout. I stay sheltered and stay alive. Others - not so much.




Monday, 8 April 2019

So I have been playing ... (141). Meat merchandise in LADC.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I took the decision to keep playing the few-notches-before-release version and, in true spirit of procrastination and dodging the main path, went on to explore the Forest map. After some artifact hunting and mutant parts collecting it became clear that my rad protection levels were inadequate for full-on forest-frolicking, so I took on some missions. "Wounded stalker" wrapped last time; this time I carried on with Paulie's rescue (having thinned the zombie population of both villages in advance).


Wednesday, 3 April 2019

March photo harvest


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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A bit different starter image this time - revealing the sci-fin in the mundane.

Wednesday, 6 March 2019

So I have been playing ... (140). LADC, past the Agroprom curse.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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(I keep forgetting to add updates to this :P)
Last time, after achieving some early-game goals, I wondered if "the Agroprom Curse" would strike. And it did! Just as was resolving the tail-end of bigger Agroprom conflict, the devs announced a final update before 1.4007 release. Which brought the dilemma - keep going with the current build, or start new game once again?



Wednesday, 6 February 2019

So I have been playing ... (139). LADC, onward to Agroprom!


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I was awkwardly breaking off my speedrun-ish ways of Testing Era, and experienced some Full Frontal Garbage (with only a few personal twists). This time I push forward into Agroprom - with certain weariness because addressing things in Agroprom takes a fair amount of time, because having repeated it so many times has made that effort to feel like a chore, and finally because of what I call "the Agroprom Curse" during testing. Namely, that when going through a new build, you'd often just gotten through with Agro when a new build was ready for testing and you'd have to start all over again.

However, this time the Free AI mod made at least the Loner camp fight fairly easy, which I saw as a good start.




Friday, 1 February 2019

January photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Thursday, 31 January 2019

So I have been playing ... (138). Exploring Cradle.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Somewhere between all the beta moments and beginning the 1.4007 longplay of LADC (and finishing up some writing projects *and* assuming some nuclear minion responsibilities), I desired to play something different in tone, also different from "Stasis". I'd  had "Cradle" sitting in my library for ages and now the time felt right to take a look.


In the beginning, I naturally try to poke at everything, climb on everything, feel way too scatterbrained to read all the in-game texts (there's plenty), and mostly disregard the in-game objectives.