Wednesday, 5 December 2018

So I have been playing ... (136). Lost Alpha DC: proper long-play begins.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Other works permitting, I've been testing S.T.A.L.K.E.R. Lost Alpha Developers' Cut (LADC) quite a bit in the last year-or-so. (Well, *technically* I've been testing LADC up to Yantar and Dead City storyline - that's the farthest I've reached before new builds have kicked in and required a new game.)

During that process I kept recording various random moments and here's a quick roundup:
posts leading up to 1.4005 build (one, two, three); posts of 1.4005 builds (one, two, three, four, five); early builds of 1.4007.


When starting with current, near-release build, I figured I'd attempt a proper playthrough. In the beginning I'd repeat my beta-moment routines with essentially speedrunning the first task.I found I'd have to un-learn some of my testing habits - this time (I keep telling myself) I stick to my choices, choices matter, NPC lives matter, and so on. Oh, and to add some visual variation, I added "Autumn vegetation" from the optional mods list, and I mostly try to keep the HUD off. 



Friday, 2 November 2018

October photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Thursday, 4 October 2018

So I have been playing ... (135). Stasis - the gory finale!

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I reached the centre of all the medical experiments complete with chimera cadavers,womb slavery, and a killer robot. This time I figure out how to get past said killer robot (surprise-surprise - I had missed a bit of environment to interact with).


Tuesday, 2 October 2018

September photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Wednesday, 19 September 2018

So I have been playing ... (134). Stasis - farther and deeper.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I learned that the game happily allows you to make some stupid decisions (and then kills you).

This time I peek into the personal logs of some lonely people and learn how they were kinda horrible to each other and the growing paranoia turned everything into shit. (I also loot their footlockers.)



Wednesday, 5 September 2018

August photo harvest


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Monday, 3 September 2018

So I have been playing ... (133). Farther into Stasis.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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After a good night's sleep I continued pretty much where I'd left off. The mortuary and furnace sequence rather intuitive after all, I just think that the cutscene-input transfer initially glitched out on me. Maybe. (Maybe I just missed the time window for hitting the exit.) This was also the first time I witnessed the protagonist running. By accident, at this point.)




Saturday, 1 September 2018

So I have been playing ... (132). First steps in Stasis.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Just past midsummer I hit that elusive window of mostly resolved works and some spare energy. To celebrate, I gave my GOG library a good dig and lined up some playtime, starting with Stasis.


In the beginning I (naturally!) try to poke and bite everything and get an idea of how things function.