Tuesday, 1 January 2019

December photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Sunday, 23 December 2018

So I have been playing ... (137). More LADC warmup.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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First things first: LADC 1.4007 officially released! Yay! Grab it at MODDB. Meanwhile, I carry on playing and posting at my own inconsistent pace.

Last time I spent some time in Cordon, trying to break my speedrun-y habits. This time I stumble about a little bit, enfounter a possible glitch with shotgun reload mechanics, and pester some mutants.



Thursday, 20 December 2018

Co-piloting ChaosNova: Special delivery!


Vaguely around Earth Occidental Standard Year 2014, the drift of interwebs lead my paths into collaboration course with Chaos Nova universe. I have since run a character in the forum-based space opera RPG (dispensing unsolicited advice about universe, life, and everything in the process), yapped along to countless online gaming sessions, and dug deep into the creative flow with editing, co-writing, and worldbuilding.


Last year we released the co-op novella "Seeker" as an e-book; this autumn I completed the arrangements for on-demand print copies, and now this:


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Wednesday, 5 December 2018

So I have been playing ... (136). Lost Alpha DC: proper long-play begins.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Other works permitting, I've been testing S.T.A.L.K.E.R. Lost Alpha Developers' Cut (LADC) quite a bit in the last year-or-so. (Well, *technically* I've been testing LADC up to Yantar and Dead City storyline - that's the farthest I've reached before new builds have kicked in and required a new game.)

During that process I kept recording various random moments and here's a quick roundup:
posts leading up to 1.4005 build (one, two, three); posts of 1.4005 builds (one, two, three, four, five); early builds of 1.4007.


When starting with current, near-release build, I figured I'd attempt a proper playthrough. In the beginning I'd repeat my beta-moment routines with essentially speedrunning the first task.I found I'd have to un-learn some of my testing habits - this time (I keep telling myself) I stick to my choices, choices matter, NPC lives matter, and so on. Oh, and to add some visual variation, I added "Autumn vegetation" from the optional mods list, and I mostly try to keep the HUD off. 



Friday, 2 November 2018

October photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Thursday, 4 October 2018

So I have been playing ... (135). Stasis - the gory finale!

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I reached the centre of all the medical experiments complete with chimera cadavers,womb slavery, and a killer robot. This time I figure out how to get past said killer robot (surprise-surprise - I had missed a bit of environment to interact with).


Tuesday, 2 October 2018

September photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Wednesday, 19 September 2018

So I have been playing ... (134). Stasis - farther and deeper.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I learned that the game happily allows you to make some stupid decisions (and then kills you).

This time I peek into the personal logs of some lonely people and learn how they were kinda horrible to each other and the growing paranoia turned everything into shit. (I also loot their footlockers.)