Wednesday, 6 March 2019

So I have been playing ... (140). LADC, past the Agroprom curse.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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(I keep forgetting to add updates to this :P)
Last time, after achieving some early-game goals, I wondered if "the Agroprom Curse" would strike. And it did! Just as was resolving the tail-end of bigger Agroprom conflict, the devs announced a final update before 1.4007 release. Which brought the dilemma - keep going with the current build, or start new game once again?



Wednesday, 6 February 2019

So I have been playing ... (139). LADC, onward to Agroprom!


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Last time I was awkwardly breaking off my speedrun-ish ways of Testing Era, and experienced some Full Frontal Garbage (with only a few personal twists). This time I push forward into Agroprom - with certain weariness because addressing things in Agroprom takes a fair amount of time, because having repeated it so many times has made that effort to feel like a chore, and finally because of what I call "the Agroprom Curse" during testing. Namely, that when going through a new build, you'd often just gotten through with Agro when a new build was ready for testing and you'd have to start all over again.

However, this time the Free AI mod made at least the Loner camp fight fairly easy, which I saw as a good start.




Friday, 1 February 2019

January photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Thursday, 31 January 2019

So I have been playing ... (138). Exploring Cradle.


I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Somewhere between all the beta moments and beginning the 1.4007 longplay of LADC (and finishing up some writing projects *and* assuming some nuclear minion responsibilities), I desired to play something different in tone, also different from "Stasis". I'd  had "Cradle" sitting in my library for ages and now the time felt right to take a look.


In the beginning, I naturally try to poke at everything, climb on everything, feel way too scatterbrained to read all the in-game texts (there's plenty), and mostly disregard the in-game objectives.


Tuesday, 1 January 2019

December photo harvest

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery
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Sunday, 23 December 2018

So I have been playing ... (137). More LADC warmup.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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First things first: LADC 1.4007 officially released! Yay! Grab it at MODDB. Meanwhile, I carry on playing and posting at my own inconsistent pace.

Last time I spent some time in Cordon, trying to break my speedrun-y habits. This time I stumble about a little bit, enfounter a possible glitch with shotgun reload mechanics, and pester some mutants.



Thursday, 20 December 2018

Co-piloting ChaosNova: Special delivery!


Vaguely around Earth Occidental Standard Year 2014, the drift of interwebs lead my paths into collaboration course with Chaos Nova universe. I have since run a character in the forum-based space opera RPG (dispensing unsolicited advice about universe, life, and everything in the process), yapped along to countless online gaming sessions, and dug deep into the creative flow with editing, co-writing, and worldbuilding.


Last year we released the co-op novella "Seeker" as an e-book; this autumn I completed the arrangements for on-demand print copies, and now this:


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Wednesday, 5 December 2018

So I have been playing ... (136). Lost Alpha DC: proper long-play begins.

I shall exploit the header space to boost the signal of our GM's Gofundme campaign: https://www.gofundme.com/blueberrycreekrecovery

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Other works permitting, I've been testing S.T.A.L.K.E.R. Lost Alpha Developers' Cut (LADC) quite a bit in the last year-or-so. (Well, *technically* I've been testing LADC up to Yantar and Dead City storyline - that's the farthest I've reached before new builds have kicked in and required a new game.)

During that process I kept recording various random moments and here's a quick roundup:
posts leading up to 1.4005 build (one, two, three); posts of 1.4005 builds (one, two, three, four, five); early builds of 1.4007.


When starting with current, near-release build, I figured I'd attempt a proper playthrough. In the beginning I'd repeat my beta-moment routines with essentially speedrunning the first task.I found I'd have to un-learn some of my testing habits - this time (I keep telling myself) I stick to my choices, choices matter, NPC lives matter, and so on. Oh, and to add some visual variation, I added "Autumn vegetation" from the optional mods list, and I mostly try to keep the HUD off.